The New Lethal Company But Better?! Hazard Levels Compared
Is Hazard Levels the new Lethal Company? Compare its co-op horror, physics, rifts, brewing, and extraction features.
Is Hazard Levels the New Lethal Company?
Hazard Levels is a co-op survival-horror game that shares Lethal Company's dangerous expedition, resource recovery, and teamwork formula, but moves the action into unstable interdimensional rifts. Its main differences include physics-based object handling, procedurally generated environments, proximity voice chat, and an experimental cocktail-brewing system. Whether it is “better” depends on what you want from the genre: Hazard Levels appears aimed at players who want more physics, experimentation, and progression rather than a direct replacement for Lethal Company.
The comparison comes from Wales Interactive’s guide to games like Lethal Company, which presents Hazard Levels as one of several co-op horror alternatives.
What Is Hazard Levels?
In Hazard Levels, teams enter unpredictable dimensional rifts to recover unusual ingredients and return safely. The game supports one to four players, according to the referenced guide.
The expeditions take place across shifting environments with different biomes, randomised threats, environmental hazards, and otherworldly creatures. That structure gives each mission an element of uncertainty: teams cannot necessarily rely on taking the same route or handling every situation in the same way.
The game’s setting also changes the purpose of the recovery loop. Instead of collecting scrap to meet a company quota, players bring recovered ingredients back to The Fox Hole Arms, where they contribute to an experimental brewing system.
Why Lethal Company Players May Like It
Hazard Levels overlaps with Lethal Company in several important ways:
- Co-operative expeditions: Players enter dangerous areas together and need to coordinate while exploring.
- Risk and reward: Teams must decide how far to push an expedition before attempting to return.
- Resource recovery: The objective centres on finding and bringing back valuable materials.
- Unpredictable threats: Creatures, hazards, changing environments, and physics-based interactions can disrupt a planned mission.
- Proximity voice chat: Communication becomes more difficult when teammates separate, adding tension to exploration.
The shared appeal is not simply horror. Both games create situations where a sensible recovery mission can become chaotic because a team stays too long, investigates the wrong place, or struggles to get back safely.
What Makes Hazard Levels Different?
Physics-Based Recovery
Hazard Levels includes a tool called the Gravity Gauntlet. It allows players to grab, carry, and throw objects, making the handling of recovered items part of the gameplay.
This creates a different kind of co-op problem. Players are not only searching for ingredients; they also need to manage objects physically as they move through dangerous spaces. The source material does not provide detailed controls, item statistics, or a complete list of Gravity Gauntlet interactions, so the exact control scheme is not independently confirmed.
Interdimensional Rifts
The game replaces Lethal Company's abandoned-moon premise with unstable dimensional rifts. The referenced guide describes procedurally generated rifts, changing layouts, multiple biomes, and randomised dangers.
That design is intended to encourage adaptation. A successful team may need to respond to the environment and threats encountered during a particular expedition rather than follow a fixed route.
Experimental Brewing
Recovered ingredients feed into a secret brewery beneath The Fox Hole Arms. Cocktails can provide useful perks, while some effects are described as less predictable.
This gives Hazard Levels a progression and preparation layer beyond the expedition itself. However, the available source does not confirm the names, recipes, effects, costs, or unlock requirements of individual cocktails.
Hazard Levels Compared With Other Lethal Company Alternatives
| Game | Multiplayer information in the source | Main objective | Distinctive difference |
|---|---|---|---|
| Hazard Levels | 1–4 players | Recover ingredients from dimensional rifts | Gravity Gauntlet and experimental brewing |
| R.E.P.O. | Up to 6 players | Retrieve and extract valuable objects | Physics-based valuable-object recovery |
| Sketchy’s Contract | 1–8 players | Complete planetary looting contracts | Broader progression and resource gathering |
| Murky Divers | Up to 8 players | Recover evidence from underwater laboratories | Submarine management and limited oxygen |
| Content Warning | 2–4 players | Film monsters and return with footage | Horror footage, views, and equipment upgrades |
| The Headliners | 1–8 players | Photograph events in a monster-infested city | Photography replaces physical loot recovery |
| KLETKA | Up to 6 players | Gather supplies during a dangerous descent | Resources keep the elevator operating |
| Nuclear Nightmare | Online co-op | Recover classified materials and escape | Arctic survival, infection risks, and a time limit |
Is Hazard Levels Better Than Lethal Company?
There is no evidence in the supplied material to declare Hazard Levels universally better. The source is an editorial comparison from Wales Interactive, the studio associated with Hazard Levels, and it is not presented as an independent review or scored test.
Hazard Levels may be the better fit for players who specifically want:
- Physics-driven interaction with recovered objects
- Procedurally generated dimensional environments
- An ingredient-recovery objective instead of a scrap quota
- Brewing and perk experimentation between expeditions
- A co-op horror game for up to four players
R.E.P.O. is described as the closest overall alternative for players who mainly want physics-based scavenging and extraction. Sketchy’s Contract may suit players looking for broader planetary looting and progression, while Content Warning is a stronger option for groups that prefer recording horror footage and creating funny multiplayer moments.
Release and Platform Information
The referenced article describes Hazard Levels as being available in Steam Early Access and lists a full release date of 12 November 2026. Because the supplied material does not independently confirm the current release status or provide platform details, its present version and platform support are not independently confirmed here.
The same source says that development has added creatures, equipment upgrades, challenges, progression features, and brewery content during Early Access. It also frames the game as being developed with community feedback.
FAQ
Does Hazard Levels play like Lethal Company?
Yes, in broad terms. Both games involve cooperative exploration, recovering valuable resources, surviving threats, and deciding when to leave. Hazard Levels changes the formula through dimensional rifts, physics interactions, and brewing.
Is Hazard Levels a four-player game?
The supplied guide describes Hazard Levels as supporting one to four players. Larger-group alternatives listed in the same comparison include Murky Divers, The Headliners, and Sketchy’s Contract.
Does Hazard Levels have proximity voice chat?
The referenced source says that it does. It describes proximity chat as an important part of communication when teammates split up.
What is the closest alternative to Lethal Company?
The source identifies R.E.P.O. as the closest overall match because it combines dangerous locations, valuable-object recovery, physics, and extraction. Hazard Levels is the more distinct choice if you want interdimensional exploration and experimental brewing.
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